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PUBLIC MARKS with tag "blog post"

January 2006

Ponto Media » O ADN da Web 2.0

by bcpbcp
O ADN da Web 2.0 A NÃO perder este artigo de Brandon Schauer - Crucial DNA of Web 2.0 - e o .pdf que o acompanha - What put the 2 in Web 2.0? Deixe seu Comentário

Game/AI: Hidden Markov Models

by bcpbcp
This article introduces hidden Markov models, an inexpensive and intuitive method for modeling stochastic processes.

Terra Nova: The Prisoner

by bcpbcp
In the past week or so there has been much discussion (e.g. Slashdot) regarding Second Life's use of a corn field as a novel means of punishing misdemeanors.

GameCultura: Open Source para videogames. FINALMENTE!!!

by bcpbcp
Na útlima edição do SBgames, alguém da audiência fez a pergunta que não quer calar: Existem jogos Open Source para videogames? Em desacordo com o NÃO da resposta, vou postar aqui alguns links para os developers que não podem, ou não querem, se sujeitar às majors dos videogames.

Lost Garden: Creating a system of game play notation

by bcpbcp
"It occurred to me the other day, “What does the world of music have to offer to game designers?”" Análise de jogabilidade através de notação musical.

Boing Boing: Machinima Dracula short film

by bcpbcp
The film is good and creepy, and I really liked the production values in the audio components. It was made with The Movies, a game specifically designed to produce machnima films. Link (Thanks, Alessandro!)

Terra Nova: The Numbers Game

by bcpbcp
There’s been an interesting backchannel discussion between several TN folks about the numbers of people in various online worlds. Or at least, the numbers publicly claimed and what they might mean.

December 2005

Unemployed Philosopher: 意義

by doa
香港要有時間表,咁大陸呢?幾時爭取大陸普選的時間表?

November 2005

Mind Hacks: Meet the chatbots

by bcpbcp
"Mind Hacks already told you about Jabberwacky, the winner of this year's Loebner prize for the chatbot that comes closest to passing the Turing Test (to pass, a judge must be unable to tell whether she's talking to the chatbot or another human)."

Raph’s Website » Blue world

by bcpbcp (via)
"Once upon a time there was a world where half of the population couldn’t see the color blue."

Are you serious? from Guardian Unlimited: Gamesblog

by bcpbcp
"Last week gamesblog covered Persuasive Games' latest release Airport Insecurity, "a game about inconvenience and the tradeoffs between security and rights in American airports". I grabbed Ian Bogost, one half of the company (and one-half of the blog watercoolergames) to explain exactly what he means by "serious games"."

Micro Persuasion: Ten Blogging Hacks

by bcpbcp & 8 others
Since my last three “hack” posts on bookmarklets, RSS and Technorati were so popular, I thought I would follow up with my ten favorite blogging hacks. Don't ask me why, but I like the number 10. These work on most if not all of the major weblog platforms, including TypePad, Blogger and Wordpress. (This post is in memory of Ben Hammersly's killed book, Blogging Hacks, may it RIP)

TechCrunch » Amazon Tags

by bcpbcp & 1 other
"Amazon is integrating user tagging into product pages (see image below)."

10 Most Powerful Women in Blogging » Jack of All Blogs

by bcpbcp (via)
Keeping to our policy of being controversial and well just plain silly. We rank the 10 most powerful women in the blogging industry

Only a Game: A Game Design Grammar

by bcpbcp & 1 other
What does it mean to talk of a grammar of game design? And does specifying such a grammar give us an insight into the underlying structure of games, or a new method for approaching game design - or both? Because games vary from pure mathematical formalisms (at the ludic extreme) to behavioural descriptions (at the opposite extreme), any formal reductionistic system will either be focused primarily on the former, or require sufficient latitude to express practically infinite diversity. One such approach is to define a categorial grammar of game design.